arXiv:1511.04636cs.AI
Deep Reinforcement Learning with a Natural Language Action Space
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Abstract
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.
There is a fair amount of existing work related to planning in continuous and unbounded spaces under uncertainty. It seems likely some of the existing techniques combined with modern language models could be quite effective. A couple entry points: Deep Reinforcement Learning…
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