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arXiv:1510.03727cs.CV

SemanticPaint: A Framework for the Interactive Segmentation of 3D Scenes

Stuart Golodetz, Michael Sapienza, Julien P. C. Valentin, Vibhav Vineet, Ming-Ming Cheng, Anurag Arnab, Victor A. Prisacariu, Olaf Kähler, Carl Yuheng Ren, David W. Murray, Shahram Izadi, Philip H. S. Torr

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Abstract

We present an open-source, real-time implementation of SemanticPaint, a system for geometric reconstruction, object-class segmentation and learning of 3D scenes. Using our system, a user can walk into a room wearing a depth camera and a virtual reality headset, and both densely reconstruct the 3D scene and interactively segment the environment into object classes such as 'chair', 'floor' and 'table'. The user interacts physically with the real-world scene, touching objects and using voice commands to assign them appropriate labels. These user-generated labels are leveraged by an online random forest-based machine learning algorithm, which is used to predict labels for previously unseen parts of the scene. The entire pipeline runs in real time, and the user stays 'in the loop' throughout the process, receiving immediate feedback about the progress of the labelling and interacting with the scene as necessary to refine the predicted segmentation.

arXiv comments
33 pages, Project: http://www.semantic-paint.com, Code: https://github.com/torrvision/spaint
Journal reference
DOI
doi:10.1145/2751556
Subjects
cs.CVComputer Vision and Pattern Recognition

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Discussed in comments1 thread

    • We can reasonably assume it's nothing more complicated than what you can do using a combination of machine learning libraries and OpenCV (however if they have instead some new technique, I hope to find a paper from them in a few months :) ). EDIT: Adding more details. If you are…

      edranView on HNParent context

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