<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Provable Quantum Advantage in Randomness Processing · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1509.06183/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1509.06183/feed.xml" rel="self" type="application/rss+xml" /><item><title>Provable Quantum Advantage in Randomness Processing — mentioned by Q_is_4_Quantum</title><link>https://news.ycombinator.com/item?id=37837752</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.06183:37837752</guid><pubDate>Tue, 10 Oct 2023 21:24:33 GMT</pubDate><description>&lt;p&gt;Given access to repeated uses of a coin of unknown bias &amp;quot;p&amp;quot; (which is not 0 or 1) you can (eventually) always generate a new coin flip with bias given (exactly) by: 1. 1/2 (i.e fair - von Neumann) 2. p^2 3. p^2/(p^2+(1-p)^2) 4. sqrt(p) Number 4 really surprised me, I learned it from this paper: http://www.math.chalmers.se/~wastlund/coinFlip.pdf But you can never generate the biases: 5. 2p 6. 4p(1-p) Although... if you change the game to allow a quantum coin then 5. and 6. are possible (a paper of mine: https://arxiv.org/abs/1509.06183)&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.06183/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>quant-ph</category></item></channel></rss>
