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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Giraffe: Using Deep Reinforcement Learning to Play Chess · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1509.01549/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1509.01549/feed.xml" rel="self" type="application/rss+xml" /><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by gwern</title><link>https://news.ycombinator.com/item?id=15858520</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:15858520</guid><pubDate>Wed, 06 Dec 2017 04:30:28 GMT</pubDate><description>&lt;p&gt;It&amp;#x27;s certainly not the first NN chess program. You may remember one of OP author&amp;#x27;s Giraffe NN (https://arxiv.org/abs/1509.01549) which was essentially &amp;#x27;AlphaGo for chess&amp;#x27;. But like the original AG, it struggles to learn and Lai had a lot less computation as a student than he does now at DM. What they&amp;#x27;re doing is applying AlphaGo Zero expert iteration with some simplifications and TPUs. And that pwns previous work like Giraffe the way AlphaGo Zero pwns AlphaGo. Quantity becomes a quality all its own.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by kyberias</title><link>https://news.ycombinator.com/item?id=15728460</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:15728460</guid><pubDate>Sat, 18 Nov 2017 10:06:57 GMT</pubDate><description>&lt;p&gt;&amp;gt; They&amp;#x27;re useless to you because you don&amp;#x27;t seem to understand how neural network or current AI tech works. In the current fashion, generalist AI like a game engine is very much impossible. I have some understanding how that works. You seem to read me incorrectly and extend what I say to something different. Again, and I repeat myself, I don&amp;#x27;t claim &amp;quot;generalist AI&amp;quot;. I don&amp;#x27;t claim that we can have a machine learning algorithm that learns ANY game mechanics perfectly just by looking at limited amount game play. Obviously that&amp;#x27;s not true for any neural network including human brain. What I do…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by naveen99</title><link>https://news.ycombinator.com/item?id=15629289</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:15629289</guid><pubDate>Sun, 05 Nov 2017 13:31:01 GMT</pubDate><description>&lt;p&gt;There was a project for chess, called giraffe https://bitbucket.org/waterreaction/giraffe whose author shut it down after joining google deep mind: http://www.talkchess.com/forum/viewtopic.php?t=59003 He thinks it&amp;#x27;s only a matter of time till machine learning beats hand crafted systems like stockfish even in chess. http://arxiv.org/abs/1509.01549&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by shmageggy</title><link>https://news.ycombinator.com/item?id=15501825</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:15501825</guid><pubDate>Wed, 18 Oct 2017 18:48:42 GMT</pubDate><description>&lt;p&gt;I didn&amp;#x27;t see the talk, but I&amp;#x27;m guessing he was referring to the Giraffe engine done by Matthew Lai (https://arxiv.org/abs/1509.01549). The main thing there is that he only learns an evaluation function, not a policy. Giraffe still uses classical alpha-beta search over the full action space. AFAIK nobody has learned a decent policy network for chess, probably because 1) it&amp;#x27;s super tactical, and 2) nobody cares that much because alpha-beta is so strong&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by jhartmann</title><link>https://news.ycombinator.com/item?id=11218143</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:11218143</guid><pubDate>Thu, 03 Mar 2016 16:59:47 GMT</pubDate><description>&lt;p&gt;Seems very interesting, I really think these approaches will work rather well on a variety of games. Very exciting times. Btw, there is another already Open Source Neural Network Chess engine that might be worth exploring for similar ideas. That codebase already has a minmax search based on the network evaluation. Paper is at: http://arxiv.org/abs/1509.01549 Code is at: https://bitbucket.org/waterreaction/giraffe&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — HN submission</title><link>https://news.ycombinator.com/item?id=10268281</link><guid isPermaLink="false">urn:hackerpapers:submission:1509.01549:10268281</guid><pubDate>Wed, 23 Sep 2015 21:13:53 GMT</pubDate><description>&lt;p&gt;Giraffe: Using Deep Reinforcement Learning to Play Chess&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;6 points; 1 discussion reply on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by ColinWright</title><link>https://news.ycombinator.com/item?id=10239988</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:10239988</guid><pubDate>Fri, 18 Sep 2015 16:06:22 GMT</pubDate><description>&lt;p&gt;Discussion? https://news.ycombinator.com/item?id=10216710 : 2 comments https://news.ycombinator.com/item?id=10230201 : 1 comment https://news.ycombinator.com/item?id=10216715 : 1 comment https://news.ycombinator.com/item?id=10219759 : 2 comments ======== Full summary: http://arxiv.org/abs/1509.01549 Deep Learning engine teaches itself to play chess to Master level (arxiv.org) https://news.ycombinator.com/item?id=10217320 https://news.ycombinator.com/item?id=10219759 ======== http://fusion.net/story/197214/chess-master-deep-learning/ A computer taught itself to play chess at master level in…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by cjauvin</title><link>https://news.ycombinator.com/item?id=10239278</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:10239278</guid><pubDate>Fri, 18 Sep 2015 14:10:42 GMT</pubDate><description>&lt;p&gt;Probably this: http://www.technologyreview.com/view/541276/deep-learning-ma... http://arxiv.org/abs/1509.01549&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by cs702</title><link>https://news.ycombinator.com/item?id=10230345</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:10230345</guid><pubDate>Wed, 16 Sep 2015 22:20:30 GMT</pubDate><description>&lt;p&gt;Interestingly, the neural net used is not really that deep: it has only two hidden layers (see figure 3 in the paper[1]). The innovations are really in how the researcher is representing inputs using different &amp;quot;modalities&amp;quot; (see section 4.1 &amp;quot;Feature Representation&amp;quot;), generating a training corpus (section 4.3), and training the neural net (sections 4.4 and 4.5). [1] http://arxiv.org/pdf/1509.01549v2.pdf&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — mentioned by eadz</title><link>https://news.ycombinator.com/item?id=10221347</link><guid isPermaLink="false">urn:hackerpapers:mention:1509.01549:10221347</guid><pubDate>Tue, 15 Sep 2015 15:57:52 GMT</pubDate><description>&lt;p&gt;PDF link: http://arxiv.org/pdf/1509.01549v2.pdf&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — HN submission</title><link>https://news.ycombinator.com/item?id=10219759</link><guid isPermaLink="false">urn:hackerpapers:submission:1509.01549:10219759</guid><pubDate>Tue, 15 Sep 2015 09:58:45 GMT</pubDate><description>&lt;p&gt;Giraffe: Using Deep Reinforcement Learning to Play Chess&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;17 points; 2 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>Giraffe: Using Deep Reinforcement Learning to Play Chess — HN submission</title><link>https://news.ycombinator.com/item?id=10217320</link><guid isPermaLink="false">urn:hackerpapers:submission:1509.01549:10217320</guid><pubDate>Mon, 14 Sep 2015 20:37:27 GMT</pubDate><description>&lt;p&gt;Giraffe: Using Deep Reinforcement Learning to Play Chess&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;3 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1509.01549/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
