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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Illuminating search spaces by mapping elites · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1504.04909/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1504.04909/feed.xml" rel="self" type="application/rss+xml" /><item><title>Illuminating search spaces by mapping elites — mentioned by ttctciyf</title><link>https://news.ycombinator.com/item?id=36343395</link><guid isPermaLink="false">urn:hackerpapers:mention:1504.04909:36343395</guid><pubDate>Thu, 15 Jun 2023 16:56:19 GMT</pubDate><description>&lt;p&gt;They have created a system for representing &amp;quot;narrative structures&amp;quot; as a set of connected nodes. The nodes are story elements (&amp;quot;tropes&amp;quot;) like Hero, MacGuffin, etc., which they have taken from https://tvtropes.org. The connections represent the relationships between the elements, so that their diagram 1b represents: &amp;gt; The HERO’s goal is to get the “Pendant of Courage” (MCG). However, the MCG derives from ENEMY and BAD, so the HERO must overcome them to achieve his goal. This is the &amp;quot;narrative structure&amp;quot; (they say) of the Eastern Palace in Legend of Zelda: Link to the Past. The CAPS words are…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1504.04909/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
