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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Deep Convolutional Inverse Graphics Network · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1503.03167/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1503.03167/feed.xml" rel="self" type="application/rss+xml" /><item><title>Deep Convolutional Inverse Graphics Network — mentioned by TTPrograms</title><link>https://news.ycombinator.com/item?id=17315965</link><guid isPermaLink="false">urn:hackerpapers:mention:1503.03167:17315965</guid><pubDate>Thu, 14 Jun 2018 22:24:40 GMT</pubDate><description>&lt;p&gt;I&amp;#x27;m surprised people are so blown away by this. It&amp;#x27;s a cool demonstration, but for this problem you have basically infinite training data. If you can find a latent space of faces this is hardly a stretch, since you already have a fantastic notion of locality in your data (by perturbing the camera). The interesting thing is generalization, which they show in figure 3B and is... ok, I guess. It&amp;#x27;s not that surprising compared to any of the other VAE stuff people have done (see the morphing scenes, 3D face illumination / rendering and furniture stuff from 2 years ago, for instance). It&amp;#x27;s also not…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1503.03167/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
