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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hardware Fingerprinting Using HTML5 · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1503.01408/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1503.01408/feed.xml" rel="self" type="application/rss+xml" /><item><title>Hardware Fingerprinting Using HTML5 — mentioned by Sephr</title><link>https://news.ycombinator.com/item?id=9906703</link><guid isPermaLink="false">urn:hackerpapers:mention:1503.01408:9906703</guid><pubDate>Sat, 18 Jul 2015 05:41:33 GMT</pubDate><description>&lt;p&gt;Panopticlick doesn&amp;#x27;t use everything available. WebGL alone adds an additional 5.11 bits of entropy[1]. Other things such as your local network address from WebRTC, core count, etc. all can add a lot more entropy for fingerprinting. [1]: http://arxiv.org/pdf/1503.01408.pdf&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1503.01408/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CR</category></item></channel></rss>
