arXiv:1412.0784cs.CC
Braid is undecidable
Abstract
Braid is a 2008 puzzle game centered around the ability to reverse time. We show that Braid can simulate an arbitrary computation. Our construction makes no use of Braid's unique time mechanics, and therefore may apply to many other video games. We also show that a plausible "bounded" variant of Braid lies within 2-EXPSPACE. Our proof relies on a technical lemma about Turing machines which may be of independent interest. Namely, define a braidlike Turing machine to be a Turing machine that, when it writes to the tape, deletes all data on the tape to the right of the head. We prove that deciding the behavior of such a machine lies in EXPSPACE.
If you didn't catch it in the article, it links to a proof of Braid the game's undecidability without use of it's time mechanics. http://arxiv.org/abs/1412.0784 I'd guess Super Mario Maker could be similar if monsters can infinitely spawn, be destroyed and interact with one…
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