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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Cathoristic logic: A modal logic of incompatible propositions · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1411.7158/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1411.7158/feed.xml" rel="self" type="application/rss+xml" /><item><title>Cathoristic logic: A modal logic of incompatible propositions — mentioned by mafribe</title><link>https://news.ycombinator.com/item?id=10642947</link><guid isPermaLink="false">urn:hackerpapers:mention:1411.7158:10642947</guid><pubDate>Sat, 28 Nov 2015 23:13:02 GMT</pubDate><description>&lt;p&gt;The use of logic as a representation language for representing interactive games was pioneered by Richard Evans (AI lead on The Sims 3) over the years, and used in various of his games. The latest installment is [1], and the logic used is a peculiar modal logic whose key innovation is a lack of negation. Crazy! I wonder what the relationship is between linear logic and the logic of [2]. [1] http://versu.com [2] http://arxiv.org/abs/1411.7158&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1411.7158/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LO</category></item></channel></rss>
