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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1408.1387/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1408.1387/feed.xml" rel="self" type="application/rss+xml" /><item><title>Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing — mentioned by 51109</title><link>https://news.ycombinator.com/item?id=10818810</link><guid isPermaLink="false">urn:hackerpapers:mention:1408.1387:10818810</guid><pubDate>Thu, 31 Dec 2015 18:16:19 GMT</pubDate><description>&lt;p&gt;An interesting paper at NIPS aims to combat the lower quality of Turkers with gamification. Instead of yes/no answers they offer a choice of: absolutely sure, yes, don&amp;#x27;t know, no, absolutely not. Monetary reward is doubled if they answer a question correctly with a high certainty, and it is zero&amp;#x27;d when they are wrong. http://arxiv.org/abs/1408.1387 &amp;quot;Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing&amp;quot;&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1408.1387/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.GT</category></item></channel></rss>
