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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Parallel Firewalls on General-Purpose Graphics Processing Units · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1312.4188/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1312.4188/feed.xml" rel="self" type="application/rss+xml" /><item><title>Parallel Firewalls on General-Purpose Graphics Processing Units — mentioned by sipherhex</title><link>https://news.ycombinator.com/item?id=24537221</link><guid isPermaLink="false">urn:hackerpapers:mention:1312.4188:24537221</guid><pubDate>Sun, 20 Sep 2020 20:40:24 GMT</pubDate><description>&lt;p&gt;Disclosure: I work at NVIDIA. This is a developing area with a number of research and development efforts ongoing looking at basic packet filtering flows, for example: https://ieeexplore.ieee.org/document/7019193 https://arxiv.org/pdf/1312.4188.pdf and AI-driven approaches like CyBERT showing promise: https://medium.com/rapids-ai/cybert-28b35a4c81c4 One of the main system challenges has been efficient high-bandwidth and low-latency delivery of packet flows between NICs and GPUs. NVIDIA has their cuVNF library (part of the Aerial SDK) that works with GPU Direct NICs and extends the DPDK…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1312.4188/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.DC</category></item></channel></rss>
