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arXiv:1307.5639astro-ph.GA

A sub-parsec resolution simulation of the Milky Way: Global structure of the ISM and properties of molecular clouds

F. Renaud, F. Bournaud, E. Emsellem, B. Elmegreen, R. Teyssier, J. Alves, D. Chapon, F. Combes, A. Dekel, J. Gabor, P. Hennebelle, K. Kraljic

Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.

Abstract

We present a self-consistent hydrodynamical simulation of a Milky Way-like galaxy, at the resolution of 0.05 pc. The model includes star formation and a new implementation of stellar feedback through photo-ionization, radiative pressure and supernovae. The simulation resolves the structure of the interstellar medium at subparsec resolution for a few cloud lifetimes, and at 0.05 pc for about a cloud crossing time. Turbulence cascade and gravitation from the kpc scales are de facto included in smaller structures like molecular clouds. We show that the formation of a bar influences the dynamics of the central ~100 pc by creating resonances. At larger radii, the spiral arms host the formation of regularly spaced clouds: beads on a string and spurs. These instabilities pump turbulent energy into the gas, generally in the supersonic regime. Because of asymmetric drift, the supernovae explode outside of their gaseous nursery, which diminishes the effect of feedback on the structure of clouds. The evolution of clouds is thus mostly due to fragmentation and gas consumption, regulated mainly by supersonic turbulence. The transition from turbulence supported to self-gravitating gas is detected in the gas density probability distribution function at ~2000 cm^-3. The power spectrum density suggests that gravitation governs the hierarchical organisation of structures from the galactic scale down to a few parsecs.

arXiv comments
MNRAS accepted
Journal reference
DOI
doi:10.1093/mnras/stt1698
Subjects
astro-ph.GAAstrophysics of Galaxies astro-ph.COCosmology and Nongalactic Astrophysics

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Discussed in comments2 threads

    • > Can somebody who knows about this tell me how much of the novelty in this is CS and how much physics? It's a little bit of both. Over the past 5–8 years, some new numerical techniques ("moving mesh") have been developed (or at least first applied in astronomy) for hydrodynamic…

      privongView on HNParent context

    • I was expecting the actual game, not just a video about it, but it does look interesting. It's also worth noting that much of what is included in the game is still actively being researched. For example, we don't really know, in detail, how vigorous star formation affects the…

      privongView on HNParent context

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