HackerPapers

arXiv:1207.4708cs.AI

The Arcade Learning Environment: An Evaluation Platform for General Agents

Marc G. Bellemare, Yavar Naddaf, Joel Veness, Michael Bowling

Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.

Abstract

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds of Atari 2600 game environments, each one different, interesting, and designed to be a challenge for human players. ALE presents significant research challenges for reinforcement learning, model learning, model-based planning, imitation learning, transfer learning, and intrinsic motivation. Most importantly, it provides a rigorous testbed for evaluating and comparing approaches to these problems. We illustrate the promise of ALE by developing and benchmarking domain-independent agents designed using well-established AI techniques for both reinforcement learning and planning. In doing so, we also propose an evaluation methodology made possible by ALE, reporting empirical results on over 55 different games. All of the software, including the benchmark agents, is publicly available.

arXiv comments
Journal reference
Journal of Artificial Intelligence Research 47, pages 253-279
DOI
doi:10.1613/jair.3912
Subjects
cs.AIArtificial Intelligence

On Hacker News

Linked by 1 identifiable commenter in 1 comment across 1 thread, from Jan 2019 to Jan 2019.

Comments linking this paper, per year.

Discussed in comments1 thread

    • ALE(The Arcade Learning Environment), an Atari emulator for AI, is a good example of this genre of softwares. https://arxiv.org/abs/1207.4708

      sanxiynView on HNParent context

Submitted to Hacker News

Connected through shared HN threads, not inferred similarity or a recommendation.