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arXiv:1204.4659cs.CC

The computational complexity of Minesweeper

Michiel de Bondt

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Abstract

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our construction, the player can reveal a boolean circuit in polynomial time, after guessing an initial square with no surrounding mines, a guess that has 99 percent probability of success. Subsequently, the mines must be located with a maximum probability of success. Furthermore, we show that determining the solvability of a partially uncovered Minesweeper board is NP-complete with hexagonal and triangular grids as well as a square grid, extending a similar result for square grids only by R. Kaye. Actually finding the mines with a maximum probability of success is again PP-hard or PSPACE-complete respectively. Our constructions are in such a way that the number of mines can be computed in polynomial time and hence a possible mine counter does not provide additional information. The results are obtained by replacing the dyadic gates in [3] by two primitives which makes life more easy in this context.

arXiv comments
14 pages, LaTeX => DVI => PS => PDF
Journal reference
DOI
Subjects
cs.CCComputational Complexity

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