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arXiv:1105.4871stat.ML

Minimax Policies for Combinatorial Prediction Games

Jean-Yves Audibert, Sebastien Bubeck, Gabor Lugosi

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Abstract

We address the online linear optimization problem when the actions of the forecaster are represented by binary vectors. Our goal is to understand the magnitude of the minimax regret for the worst possible set of actions. We study the problem under three different assumptions for the feedback: full information, and the partial information models of the so-called "semi-bandit", and "bandit" problems. We consider both $L_\infty$-, and $L_2$-type of restrictions for the losses assigned by the adversary. We formulate a general strategy using Bregman projections on top of a potential-based gradient descent, which generalizes the ones studied in the series of papers Gyorgy et al. (2007), Dani et al. (2008), Abernethy et al. (2008), Cesa-Bianchi and Lugosi (2009), Helmbold and Warmuth (2009), Koolen et al. (2010), Uchiya et al. (2010), Kale et al. (2010) and Audibert and Bubeck (2010). We provide simple proofs that recover most of the previous results. We propose new upper bounds for the semi-bandit game. Moreover we derive lower bounds for all three feedback assumptions. With the only exception of the bandit game, the upper and lower bounds are tight, up to a constant factor. Finally, we answer a question asked by Koolen et al. (2010) by showing that the exponentially weighted average forecaster is suboptimal against $L_{\infty}$ adversaries.

arXiv comments
Journal reference
24th annual conference on learning theory, 2011
DOI
Subjects
stat.MLMachine Learning (Statistics)

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    • I agree with the general thrust of what you're saying -- it's a hard problem and no amount of algorithmic finesse can get around the basic problem of the exponentially growing space. In the context of this post, however, I think you can still do a lot better than A/B testing or…

      noelwelshView on HNParent context

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