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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1011.0686/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1011.0686/feed.xml" rel="self" type="application/rss+xml" /><item><title>A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning — mentioned by kotach</title><link>https://news.ycombinator.com/item?id=11304068</link><guid isPermaLink="false">urn:hackerpapers:mention:1011.0686:11304068</guid><pubDate>Thu, 17 Mar 2016 13:08:14 GMT</pubDate><description>&lt;p&gt;Checkout Dagger [2], SEARN [3] and LOLS [1] (LOLS is available in vowpal wabbit search capabilities). A lot of interesting stuff on mimicking optimal policies, local optimality, joint learning and similar stuff :D The whole point of playing is doing your decisions jointly, dependent on the previous decisions. If you learn your model that way it&amp;#x27;ll make its decisions trying to minimize future regret. Local optimality is a very nice property. It means that if you play out a game, not a single change of any of the previous moves could lead you to a better result. Of course, local optimality is…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1011.0686/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
