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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Simulating quantum systems using real Hilbert spaces · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/0810.1923/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/0810.1923/feed.xml" rel="self" type="application/rss+xml" /><item><title>Simulating quantum systems using real Hilbert spaces — mentioned by alubeixu</title><link>https://news.ycombinator.com/item?id=29647261</link><guid isPermaLink="false">urn:hackerpapers:mention:0810.1923:29647261</guid><pubDate>Wed, 22 Dec 2021 09:39:01 GMT</pubDate><description>&lt;p&gt;Yes, the (very nice) game you described gives a separation between classical and quantum mechanics. However, there is a strategy in real quantum mechanics which also achieves a 100% winrate for the players (you just need higher dimensional Hilbert spaces for each player). Instead of preparing |+++&amp;gt; + |–--&amp;gt;, you prepare the state (|+++&amp;gt;|x&amp;gt; + |–--&amp;gt;|x&amp;gt;) Here, |x&amp;gt; = |000&amp;gt;-|011&amp;gt;-|101&amp;gt;-|110&amp;gt;, and one qubit is sent to each player. That is, you give each of Alice, Bob and Charlie an extra qubit. They can now measure in the computational basis on both qubits. And in the betrayal round two of the…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/0810.1923/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>quant-ph</category></item></channel></rss>
